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Getting started with V-Ray

Training Course Overview:

An introductory level course that breaks the ice on gaining essential V-Ray knowledge and understanding.

3 full days or 6 half day sessions

Course Objectives
Our course is broken down into requisite skill sets presented in a modular basis as follows:

  • User Interface (UI) and Frame Buffer (VFB).
  • Render Engines - V-Ray RT and V-Ray Production.
  • Sampling
  • Lighting - V-Ray Light, V-Ray Ambient Light, V-Ray Dome Light, V-Ray IES Light, and V-Ray Sun and Sky.
  • Global Illumination - GI for Exterior Scenes, GI for Interior Scenes, Caustics, and GI for Fly-Through Animations.
  • Camera - Physical Camera, Motion Blur and Depth of Field.
  • Shading - V-Ray Material, V-Ray SSS Materials, V-Ray 2-Sided Material, V-Ray Blend and Bump Materials, and Random Color Techniques.
  • Dynamic Geometry - V-Ray Displacement, V-Ray Proxy, V-Ray Instancer, and V-Ray Fur.
  • Render Elements and Compositing

For more information, please contact us using the form at the bottom right of the screen.